The specialised subforums are supposed to be a place where people with specialised knowledge, can help people with specialised questions.
In practise, the people with that knowledge don’t seem to realise they have it, or they don’t want to actively help people. Thus those people do not subscribe to the specialised forums, or browse them regularly.
As a result, questions posted in those forums get very low traffic, and very few answers. But it is clear that despite the specialised nature of those questions, the knowledge on how to answer them is pretty commonplace, as evidenced by the fact that you very often get those answers when you post in a more generalised forum.
There’s a fundamental failure of design here.
I have a feeling that many people browse the general, scripting, and game design forums because they enjoy the discussions, they have a reason to keep coming back. And requests for help that pop up in those places are a kind of “I’m here anyways, might as well help” vibe.
There isn’t enough discussion in the specialised forums to warrant people browsing them for fun, so there’s less people there as a result.
What’s the solution?
-
Remove the incentive to not-post in them, by making the act of posting in them actually yield results. This may require unity staffmembers subscribing to a subforum each and making a conscious attempt to answer everything in it. It’s notable that @Mecanim-Dev does this a lot in the animation subforum, and as a result i’d argue, there’s relatively little posting about animation questions outside of that.
-
Encourage knowledgeable people to visit those forums, for any reason at all. This might be helped by creating interesting discussions there and engaging with the community. Perhaps also hints in the UI reminding people to subscribe to a forum that interests them, and making it more easy and obvious to do so.
-
Encourage altruistic effort to help people. The unity answers system is pretty neat, in that it gives you more privileges as you collect likes and do stuff. But those rewards aren’t really relevant to people who don’t actively visit the Answers system. Maybe weekly/monthly prize draws, store credit vouchers or something, would be nice.
-
MAKE A GODDAMN WIKI.
Seriously though, why isn’t there a good unity wiki? Yes i know that there is one. It’s shit, it’s the worst wiki i’ve ever seen, because it’s a walled garden with entrance requirements a mile high in order to sign up, and no unregistered editing allowed. You have to practically fill in a survey about your life history to make an account, it demanded information for verification that i wasn’t willing to give.
The lack of a good wiki to collect community knowledge is seriously harmful, repositories of knowledge like that can greatly reduce problems and enhance collective consciousness.
On a similar note:
5. Improve the unity documentation. it sucks.
I’ve lost count of how many times i’ve made a thread on these forums, just to ask for a complete explanation of a feature because the official documentation’s explanation was either lacking or nonexistent. And many times, after learning what i needed, i’ve longed to go back and edit that documentation so others wouldn’t need to ask the same questions in future. but of course it’s a walled off thing only editable by unity staff. At least having a good wiki would go a long way towards solving this.
In short, the whole unity community and system has some major problems. you should really just hire me as your community manager, i could do a far better job than who or whatever is doing it now. Until these core flaws are fixed, you’re going to see endless cross posting, repetition of previous discussion, and a lack of knowledge growth amongst users.