I’m trying to make animation in timeline. But transform values in animation tab and inspector are different from each other. It causes problem when ı try to rotate player. It doesn’t rotate the way I want.
There’s a warning at the bottom of your screenshot explaining why.
Animation evaluation writes in quaternion, but inspector values are in Euler. A quaternion represents all the equivalent rotations that give the same orientation (0, 360, 720, etc…) whereas a Euler angle also gives you the number of rotations in each axis.
For a single clip, we have workarounds that let us hint to the inspector what the correct Euler value is, but for a full Timeline, between offsets and blending, we’re missing information to hint the inspector correctly
I found the solution.