I notice that UNET seems to now be the legacy system for all web requests and multiplayer with all such functions bunched together in the docs.
However basic php calls and other web requests (download images. assetbundles etc) are a long way from multiplayer networking are they not?
Many people may require simple web requests and non game projects need this but not multiplayer, so I find it strange they are bunched together and all effectively legacy now (all doc pages have “Note: UNet is deprecated…” at top)
Why is there not a fixed robust http get/post call system? The old WWW legacy system was simple, the new UnityWebRequest makes some things a little harder but is already facing becoming legacy with UNET changing.
Why did Unity not keep 1 web request [get/post/download] system separate to multiplayer?
Is there an alternative .NET system?