I guess this is probably a stupid question, but whats the point of having URP and HDRP at the same time? Why not have one pipeline that does all of the features at once?
I know that that would be A LOT of features and incredibly hard to do, but still, why not work towards it? It seems that eventually both pipelines will support both high level and low level graphics, so why have two?
Anyway thats my dumb question.