Why are UWP Master build times so slow?

As I understand it, the “Master” build in a Unity UWP project is a Unity-specific thing that strips some stuff out for Store submission. On my projects, the Master build takes more than an order of magnitude longer than Debug or Release.

I know only have to do a Master build when I am submitting to the Store, but even so it wastes a lot of time - especially if you have to build multiple times to resolve submission issues.

Master builds use .NET native, which precompiles down your managed code into native binaries. This is a requirement for submitting apps to the Windows Store.

Normally VS does that in the Release config, but our Release config doesn’t do it and instead Master one does.

Ok. Thanks for the reply.