I’m making a game with big pixels, I’m using 64 pixels per unit in the sprites and scale up 10 times. For the positions of gameobjects I’m making sure it’s always a multiple of 0.15625 for the pixels to be aligned.
On PC it works perfectly, there are no gaps. But I just built for android and there’s noticable gaps between pixels, my tile border sprite moves over a fraction to the bottom.
PC picture:
Android picture:
[36929-2014-12-13+15.02.32.png|36929]