Below is a screenshot of my game with “Baked” mode in the directional light (Baked GI and no Realtime GI) and the viewport shading mode is set to baked lightmap.
Now the same exact scene baked with lightmode set to “Mixed” in the directional light.
In Lighting settings, you will have to change it to Distance Shadowmask so you get realtime up close, then it will fallback to baked when you are far away. Then rebake lighting.
Distance Shadowmask - Realtime shadows for everything up close
Shadowmask - Realtime shadows for only dynamic objects up close