I made an animation of an intro cut-scene to my game. The scene turned out great and the script I wrote prevents the character model from showing itself during the cut-scene but once it’s over I can’t control it again. Even the camera’s won’t go back to normal. What am I doing wrong? I thought it was the “StartCoroutine” at first but even with that marked out it still wont work!
I’ll post my code below.
public class CameraSwitch : MonoBehaviour {
public Camera camera1;
public Camera camera2;
Animator anim;
// Use this for initialization
void Start ()
{
GameObject.Find ("Player Avatar").SetActive (false);
camera1.enabled = false;
camera2.enabled = true;
anim = camera2.GetComponent<Animator> ();
anim.Play ("Animator");
StartCoroutine (MyMethod());
mainCameraSwitch ();
}
IEnumerator MyMethod()
{
yield return new WaitForSeconds (2);
}
void mainCameraSwitch()
{
GameObject.Find ("Player Avatar").SetActive (true);
camera1.enabled = true;
camera2.enabled = false;
}
}