Why can my character go through objects with collides on them?

Hello. So, i have a character in my game that I a working on. for the most part it works perfectly fine, but Until i recently change the character movement behavior to something that works, My character can walk right through an object. For example, I have the box in my setting and when i should be colliding with it, I go straight through it!. In case you need to know, my 3d model is parented to the camera so the movement script works, and the camera has a rigid body component attached to it with continuous dynamic physics. Here is the script for my character movement:

using UnityEngine;
using System.Collections;

public class PlayerMovement : MonoBehaviour {

    public float speed = 6f;
    Vector3 movement;
    Rigidbody playerrigidbody;
    bool IsFlying = false;

	void Start () {

        playerrigidbody = GetComponent<Rigidbody>();
	
	}
	
	// Update is called once per frame
	void FixedUpdate () {
      // movement
        float h = Input.GetAxisRaw("Horizontal");
        float v = Input.GetAxisRaw("Vertical");
        move(h, v);

        float Xrot = Input.GetAxisRaw("Mouse X");

        transform.Rotate(0, Xrot, 0);


        Vector3 speed = new Vector3(h, 0, v);

       speed = transform.rotation * speed;

        if (Input.GetKey(KeyCode.Space))
        {
            if (IsFlying == false)
            {
                IsFlying = true;
                GetComponent<Rigidbody>().velocity = new Vector3(0, 6, 0);
                
            }
        }

    }

    void move (float h, float v)
    {
        Vector3 Speed = new Vector3(h, 0, v);

        Speed = transform.rotation * Speed / 7;


        movement.Set(h, 0f, v);

        playerrigidbody.MovePosition(transform.position + Speed);
    }

    void OnCollisionEnter(Collision col)
    {
        if (col.gameObject.name != "prop_powerCube")
        {
            IsFlying = false;
        }
    }

}

Never mind, I fixed my problem :slight_smile: In case anyone was wondering, The problem was that my 3d model didn’t have a collider on it, so it couldn’t collide with anything.