Hello! My second question for you: Why can’t I build Web Player in Unity while I have no problems with building standalone versions? Please don’t tell me that is shouldn’t use .NET 2.0 subset. It doesn’t work. I know my question are hard for you. My first problem hasn’t been solved so far. This is another hard question for you. I have a problems with building Web Player. The problem exists every time I try to build Web Player. I hears am error beep and see in Console:
Here’s the error:
ArgumentException: The Assembly System.Web is referenced by log4net. But the dll is not allowed to be included or could not be found.
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List1 alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary
2 cache, BuildTarget target) (at C:/BuildAgent/work/cac08d8a5e25d4cb/Editor/Mono/AssemblyHelper.cs:106)
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List1 alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary
2 cache, BuildTarget target) (at C:/BuildAgent/work/cac08d8a5e25d4cb/Editor/Mono/AssemblyHelper.cs:109)
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List1 alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary
2 cache, BuildTarget target) (at C:/BuildAgent/work/cac08d8a5e25d4cb/Editor/Mono/AssemblyHelper.cs:109)
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List1 alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary
2 cache, BuildTarget target) (at C:/BuildAgent/work/cac08d8a5e25d4cb/Editor/Mono/AssemblyHelper.cs:109)
UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String paths, System.String foldersToSearch, BuildTarget target) (at C:/BuildAgent/work/cac08d8a5e25d4cb/Editor/Mono/AssemblyHelper.cs:141)
And:
Error building Player: Extracting referenced dlls failed.
Well, IT specialists/game developers, please tell me how to fix it.