Why can't I change the color of a sprite using in C#?

I’m working on a character customization script for my game, yet I’ve run into the issue of me not being able to change the color of a sprite using Example.GetComponent().color = color defined up above; . In Unity I already went and changed all of the Color values to be the color I would like and they are all opaque, yet whenever I try to change the color nothing happens. I’m using a button system where it changes the number on a variable when pressed, and this script reads what number and decides what to change the sprite to, and everything else works, for example when I try to enable and disable GameObjects it works perfectly fine. Here is my script;

 //CHARACTER PANEL
    public GameObject CharPanel;

    //HAIR
    public GameObject Hair1;
    public GameObject Hair2;
    public GameObject Hair3;
    public GameObject HairParent;

    //HCOLOR
    public Color HDefaultBrown;
    public Color HBlack;
    public Color HWhite;
    public Color HBlonde;

    //CLOTHES
    public Color CDefaultGrey;
    public Color CRed;
    public Color COrange;
    public Color CYellow;
    public Color CGreen;
    public Color CBlue;
    public Color CDarkGrey;

    //EYECOLOR
    public Color EDefaultBlue;
    public Color EGreen;
    public Color EAquamarine;
    public Color EBrown;

    //VARIABLES
    public float HairS;
    public float HairC;
    public float CC;
    public float EyeC;

    //EFFECTED GAMEOBJECTS
    public GameObject Clothing;
    public GameObject Eye1;
    public GameObject Eye2;

    void Update()
    {
        //VARIABLE DEFINITION
        HairS = CharPanel.GetComponent<CharCustom>().HairS;
        HairC = CharPanel.GetComponent<CharCustom>().HairC;
        CC = CharPanel.GetComponent<CharCustom>().CC;
        EyeC = CharPanel.GetComponent<CharCustom>().EyeC;

        //HAIR CHANGER
        if (HairS == 0)
        {
            Hair1.SetActive(false);
            Hair2.SetActive(false);
            Hair3.SetActive(false);
        }
        if (HairS == 1)
        {
            Hair1.SetActive(true);
            Hair2.SetActive(false);
            Hair3.SetActive(false);
        }
        if (HairS == 2)
        {
            Hair1.SetActive(false);
            Hair2.SetActive(true);
            Hair3.SetActive(false);
        }
        if (HairS == 3)
        {
            Hair1.SetActive(false);
            Hair2.SetActive(false);
            Hair3.SetActive(true);
        }

        //HAIR COLOR CHANGER
        if (HairC == 0)
        {
            HairParent.GetComponentInChildren<SpriteRenderer>().color = HDefaultBrown;
        }
        if (HairC == 1)
        {
            HairParent.GetComponentInChildren<SpriteRenderer>().color = HBlack;
        }
        if (HairC == 2)
        {
            HairParent.GetComponentInChildren<SpriteRenderer>().color = HWhite;
        }
        if (HairC == 3)
        {
            HairParent.GetComponentInChildren<SpriteRenderer>().color = HBlonde;
        }

        //CLOTHES COLOR CHANGER
        if (CC == 0)
        {
            Clothing.GetComponent<SpriteRenderer>().color = CDefaultGrey;
        }
        if (CC == 1)
        {
            Clothing.GetComponent<SpriteRenderer>().color = CRed;
        }
        if (CC == 2)
        {
            Clothing.GetComponent<SpriteRenderer>().color = COrange;
        }
        if (CC == 3)
        {
            Clothing.GetComponent<SpriteRenderer>().color = CYellow;
        }
        if (CC == 4)
        {
            Clothing.GetComponent<SpriteRenderer>().color = CGreen;
        }
        if (CC == 5)
        {
            Clothing.GetComponent<SpriteRenderer>().color = CBlue;
        }
        if (CC == 6)
        {
            Clothing.GetComponent<SpriteRenderer>().color = CDarkGrey;
        }

        //EYE COLOR CHANGER
        if (EyeC == 0)
        {
            Clothing.GetComponent<SpriteRenderer>().color = EDefaultBlue;
        }
        if (EyeC == 1)
        {
            Clothing.GetComponent<SpriteRenderer>().color = EGreen;
        }
        if (EyeC == 2)
        {
            Clothing.GetComponent<SpriteRenderer>().color = EAquamarine;
        }
        if (EyeC == 3)
        {
            Clothing.GetComponent<SpriteRenderer>().color = EBrown;
        }
    }

Any ideas?

Well can it be because you havent asign a Color to all your color porperties? for example HDefaultBrown = new Color(165,42,42); //165,42,42 is the RGB Value for Brown

?

Thanks for the suggestion, but that didn’t seem to fix the issue. However, I believe I have discovered the cause after looking into it more. In order to have the sprite colors change, I had to have the respective parts of the color changing script on the GameObjects themselves. For example, I made a new script specifically for the clothing and put it on the clothing GameObject, and when I tested it, it worked properly. There were also a few small errors that i didn’t notice before. The issue is now resolved.