Hey there,
I have an array containing two Texture2Ds, I want to be able to change the Texture2D of the GUITexture that I am instantiating, here is the code I am using:
var n = Random.Range(0,2);
Debug.Log("N : " + n);
var scoreAlert = Instantiate (scoreMessage);
scoreAlert.texture = scoreMessageTexture[n];
However I always receive the error 'texture' is not a member of UnityEngine.Object