i’m surprised there is so little documentation on this issue. But i’m trying to duck the audio on all the mix buses in Unity so that you can clearly hear the VO of the game.
Now it works great except that I have some reverb zones in the game and any sound that plays in these reverb zones, the actual reverb itself is NOT DUCKED.
So the VO is accompanied with a huge wall of wishy washy muddy noise. I’m fairly certain that the generated reverb is being passed straight to the master.
Anyone experience this before? How can we deal with this?