Why Can't I get 2D object to Move?

I have this 2D animated sprite I am trying to get to move from another script but for some reason only the animation will play but the sprite does not move?

//UP Movement Direction Control
	public void COne_DirectionUP(){
		Fig01Ani = FigureOne.GetComponent<Animator>();
		IconFigOne = GameObject.Find("Figure01Ani").GetComponent<Rigidbody2D>();
		IconFigOne.transform.Translate (Vector2.up * speed);

		//SFXmanager SFXfw = FindObjectOfType<SFXmanager> ();
		//SFXfw.FigWalkSFX ();
		Fig01Ani.Play ("Fig01MoveAni");
	}

Thanks @Fydar I figured it out as it turns out that blasted “transform.Translate” seemed to ONLY want to work inside of update so I had to get a little crafty with some bools to check if my desired direction was true or false and then call my direction moment inside of the update… not sure if there was a more appropriate way to do this but this seems to work.

using UnityEngine;
using System.Collections;
using System;

public class Character01Input : MonoBehaviour {



	//Reference to the Character 01 Game Object
	public GameObject FigureOne;

	//animator reference
	private Animator Fig01Ani;


	public float speed;
	public Rigidbody2D IconFigOne;

	//Direction Bools
	public bool dirUp = false;		//UP
	public bool dirDown = false;	//Down
	public bool dirLeft = false;	//Left
	public bool dirRight = false;	//Right
	public bool stopMove = false;	//Stop





	void Start(){
		Fig01Ani = FigureOne.GetComponent<Animator>();
		IconFigOne = GetComponent<Rigidbody2D> ();
		//disable it on start to stop it from playing the default animation
		Fig01Ani.enabled = false;
	}



	void Update () {
		if (stopMove == true) {//Stop
			Fig01Ani.enabled = true;

			//SFXmanager SFXfw = FindObjectOfType<SFXmanager> ();
			//SFXfw.FigWalkSFX ();
			Fig01Ani.Play ("Fig01IdleAni");
		}

		if (dirRight == true) {//Start RIGHT Movement
			Fig01Ani.enabled = true;
			transform.Translate (Vector2.right * speed);

			//SFXmanager SFXfw = FindObjectOfType<SFXmanager> ();
			//SFXfw.FigWalkSFX ();
			Fig01Ani.Play ("Fig01MoveAni");
		}

		if (dirLeft == true) {//Start LEFT Movement
			Fig01Ani.enabled = true;
			transform.Translate (-Vector2.right * speed);

			//SFXmanager SFXfw = FindObjectOfType<SFXmanager> ();
			//SFXfw.FigWalkSFX ();
			Fig01Ani.Play ("Fig01MoveAni");
		}

		if (dirUp == true) {//start UP Movement
			Fig01Ani.enabled = true;
			transform.Translate (Vector2.up * speed);

			//SFXmanager SFXfw = FindObjectOfType<SFXmanager> ();
			//SFXfw.FigWalkSFX ();
			Fig01Ani.Play ("Fig01MoveAni");
		}

		if (dirDown == true) {//Start DOWN Movement
			Fig01Ani.enabled = true;
			transform.Translate (-Vector2.up * speed);

			//SFXmanager SFXfw = FindObjectOfType<SFXmanager> ();
			//SFXfw.FigWalkSFX ();
			Fig01Ani.Play ("Fig01MoveAni");
		}

	}


	//UP Movement Direction Control
	public void COne_DirectionUP(){
		dirUp = true;
		dirDown = false;
		dirLeft = false;
		dirRight = false;
		stopMove = false;
	}

	
}