The only solution i found is to: don’t use animator
So i did a script and i ended up with something like:
const string PLAYER_IDLE = “Player_Idle”;
if (inputHorizontal > 0)
{
ChangeAnimationState(PLAYER_IDLE );
}
Well you get the idea… and it works at least to make it move but i didn"t try it to make it attack yet with this .
I’m thinking of playing with something like
if Input.GetKeyDown (“doesn’tmatterforexemple”)
{ ChangeAnimationState(PLAYER_CHOP);
}
I hope it will work.
Don’t hesitate if u have any advice or if that transition menu bug happened to you too please