I know that might sound silly, but i want to render transparent meshes in Geometry render queue. Why i want to do that? Because lots of transparent materials affect the performance in a negative way, and the material i use isnt really truly transparent, it only has small amount of alpha around the edges. Yet if i try using 2000 queue for rendering alpha channel is simply ignored???
Even if blend mode is set to SrcAlpha OneMinusSrcAlpha Add
Any way i can enable the alpha?
(Builtin Render Pipeline)