Just curious, why am I unable to deploy using Linear color space?
My minimum API is 4.3 or greater and Auto Graphics API is unchecked, but when I go to Build Settings both my Build and Build And Run buttons are greyed out.
Just curious, why am I unable to deploy using Linear color space?
My minimum API is 4.3 or greater and Auto Graphics API is unchecked, but when I go to Build Settings both my Build and Build And Run buttons are greyed out.
hi!
which version of Unity are you using?
also, you need to remove OpenGLES2 from the API’s list after unchecking the Auto Graphics checkbox (mentioning just in case you forgot to do that)
Thanks. Latest 5.5 For some reason on initial testing (Samsung TABS2) I am getting better performance with OpenGLES2 over OpenGLES3. I also have Force GPU rendering enabled in my tablet device Developer options.
Well, Linear color space is not supported on OpenGLES2, so if you want to use it you will have to remove it from the API’s list.
Could you elaborate more on the performance differences? Because if the performance drastically differs between the API’s I’d recommend filling up a bug report with the project so we could investigate it further