The idea is I’d like my ScriptableObject to hold a reference to an Animation clip (it’s supposed to represent a combo piece).
So I have this example class:
[CreateAssetMenu(fileName = "ComboPiece", menuName = "Combo/BaseCombo", order = 1)]
public class ComboPiece : ScriptableObject
{
public Animation Animation;
public ComboPiece Subsequent;
public ComboPiece SubsequentPause;
public ComboPiece SubsequentHold;
}
I can set the references to other ComboPieces, but selecting an Animation clip to fill the Animation field results in it still having None (Animation)
. Ideas?