I’ve created a shield type of effect that flashes on and fades out when my player ship is hit. Except like an idiot I thought I’d develop it using a simple cube and replace the mesh when finished.
Well I’ve been struggling with this for a day now what you’d imagine would be simple is anything but.
My main problem is that the mesh cannot be rotated at all and is stuck in the wrong direction. Any kind of rotation applied to the transform it is a component of is getting ignored.
Can anyone enlighten me as to what is going on?