I am building a game where the player goes down a slide. I want the slide to animate as the player goes down. Problem is that once the slide model is animated, the player can no longer collide with the slide.
Is there a way in which a mesh collider can adapt to the animated mesh in real time? It is very inconvenient in this case to use box colliders underneath the mesh as an alternative.
Note: I’ve modelled/rigged/animated the slide in Blender
There is no other way to detect collision with animated mesh. you have to use colliders.