why can't my Rigidbody not rotate on slopes?

I have a scene where a bridge/slope connects the wall and ground so that the player can walk form the ground to the wall. But my player is not rotating anymore pls help. Btw I’am using a joystick for input that will give me a value between -1 and 1.

  private void FixedUpdate()
        {
            h = Joystick.Horizontal;
            v = Joystick.Vertical;
    Move(h, v);
    }
    private void Move(float h, float v)
        {
            movement.Set(h, 0f, v);
    movement = movement * speed * Time.deltaTime;
            playerRig.MovePosition(transform.position + movement);
    if (movement != Vector3.zero) //don't try to turn when standing still
            {
                Quaternion newRotation = Quaternion.LookRotation(movement, //transform.up);
                playerRig.MoveRotation(newRotation);
                // I also tried ->playerRig.AddTorque(transform.up * h * tor);
            }
    }
     private void Update()
        {
          
            playerray = new Ray(transform.position + Vector3.up, Vector3.down);
    Physics.Raycast(playerray, out hit, RayLengh)
     Vector3 alignPlayerWithSurface = hit.normal;
            transform.up = AlignPlayerWithSurface; //this worked 

//(physics.gravity = hit.normal * -1; )
}

After changing playerRig.moveRotation() to transform.rotation and putting ‘transform.up = AlignPlayerWithSurface’ in fixed update it worked, but idk why…