I’ve created a new project for iOS with three textures (all 720x1024). I would expect that they can fit on a single 2048x2048 atlas when packed using Sprite Packer but it consistently produces two textures - a 2048x2048 for two of the textures and a third 1024x1024 for the last texture. I’ve tried both the Default and Tight packer policy without luck.
My Texture Import Settings are set to Advanced…
Generate Mip Maps: No
Mesh Type: Full Rect (I don’t think this matters for Image?)
Extrude Edges: 0
Override for iPhone:
Max Size: 2048
Format: RGB Compressed PVRTC 4 bits
Am I doing something wrong or is this a bug? I am currently on Unity 5.1.1f1.
2279127–152994–Atlas Test.zip (40.6 KB)