Why can't unity 5 work with my pvr?

Hi,

I have a big problem.
I made atlasmap with Texturepacker and compress it to a pvr.(4k / pvrtc2 / Json data. txt )
but if I import that to unity , I can’t work with it. I only can open the map in the inspector and don’t have any options to work with it.
Did I something wrong?
How do I Import it in the right way?

thx for help q-q

What exactly are you trying to accomplish with your sprite sheets?
Are you creating a 2d project with sprites?
Or are you trying to use it for texturing 2d objects?

If you are using sprites with Unity’s 2d mode you should get our TexturePacker importer from the asset store. See this tutorial

If you want to use it with 3d objects you need some extension to read the data file.

The atlasmap have the background-maps, ways, plants inside. So everything to build a level in Unity.
With the normal .png format and the 2D sprite sheet format (and the importer) it works very well! :slight_smile:
But we have to reduce the size of the maps… because it has to be a moba!
so we tried the pvr… but we can’t work with it in unity :confused:

I think we did something wrong with the import, or miss some extension to read the data file.