public class projectilegenerator : MonoBehaviour
{
public Rigidbody projectile;
public Transform Target;
public Transform toto;
public Rigidbody clone;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
transform.parent = Target.transform;
if (Input.GetKeyDown(KeyCode.Mouse0))
{
clone = Instantiate(projectile, transform.position, transform.rotation);
clone.velocity = new Vector3(transform.position.x, 0, transform.position.z);
}
}
private void OnCollisionEnter(Collision clone)
{
Destroy(clone.gameObject);
}
}