Why did you pick unity over any other game engine?

I picked it over game maker because game maker was just too damn hard when it came to making first person games!!!

It was the most n00b friendly 3D engine.

Cross platform.

Maybe to try something different, As i’ve been using many game engines and grew tired in most of 'em.

It was the only one that i thought showed promise that didnt use some proprietary language

Back in the day it was one of the few game engines on Mac that had a proper user interface. There were others that were purely libraries and codebases, and I didn’t know what to do with those when just starting out. It was very easy to get into and very easy to figure out. The community was also very responsive and helpful.

And

Unity3D is the best quality / price ratio

I would have to think back roughly 7 years or so, I was circulating through game engine after game engine. Went from Dark Basic to the 3D game maker and was never satisfied. Until one day I stumbled upon Unity and despite being a noob, was actually able to make progress. It was that ability to make progress that got me into it.

Cross platform capabilities. Can’t take over the world unless you’re everywhere.

Because of the cool dark Pro UI skin…

+1

It was because it was easy to use, meaning I could make what I wanted. Instead of lumbering round a clunky interface, Unity was instant making. You could just start straight a way.

After 3 years of using UDK making the switch was kind of hard for me. However it was well worth it, because there is lots of new cool stuff coming out for Unity all the time in the form of Updates and Plugins. That’s just not the case for UDK anymore, or even any other Engine I am aware of. Obviously there will be an UE4 version of UDK eventually, but with realtime global illumination gone… it doesn’t really promise anything that I would need and don’t have in Unity 4.

Because it was the first 3d game engine in which I was ever able to make a game.
(A very basic amateurish one meant only for my own computer but I still finished it)

Was lost and going nowhere in the world of C++ and Ogre and Irrlicht (Irrlicht wasn’t too bad actually) before I found Unity

Asset Store, finding all the cool stuff on there made me switch. Still finding stuff after months.

  1. Ease of use.
  2. Cross paltform
  3. Dedication to supporting all platforms

I didn’t really choose it over other game engines, it is just one of the game engines I use. It just depends on the needs of the project.

One year apprenticeship with Corona SDK in 2011 and then full throttle (hobbyist / coding casual freelancer) with Unity 3D. Best time vs quality and costs to me.

+1
For 3D games I use unity.
For 2D games, I use my own custom engine.

Actually it is very similar to an old (10y at least) Hungarian ‘homebrew’ engine that was used by the company I began my game development career, that was called GD. The whole structure with its “prefabs” and “components” is very similar (there they were called “bricks” and “actions” in GD), except that Unity is like 100* more advanced, stable, flexible and user-friendly. When I began using Unity I felt immediately “at home”.