I made a animation that is just the default position to be used for an fbx but when I export the fbx and import it into unity that animation is gone. I need this animation because if I don’t have it then the fbx using some other animation’s staring position as the default position and this ruins all my animations. Is there anyway to fix this?
ok so I kind of solved my problem by just using an old fbx exporter from blender that had a default take in it and did not mess up my animations as much. it is a little sad since on the development blog for blender they made the new fbx out to be a help for game developers but it has only gotten in my way so far…