When I use the font ‘Courier New Bold’, both on Unity, and C++ DirectX, the font when zoomed in a picture is not pixilated at all on the C++ DirectX version, but in unity it’s super pixilated. I am using GUIText to draw the text to the screen. I have not found a way around this, here is an example zoomed in at 500% of what I’m talking about:
Unity Engine Font:
C++ DirectX Font:
Any help will be appreciated.
Thanks for reading.