Why do fonts appear pixelated?

When I use the font ‘Courier New Bold’, both on Unity, and C++ DirectX, the font when zoomed in a picture is not pixilated at all on the C++ DirectX version, but in unity it’s super pixilated. I am using GUIText to draw the text to the screen. I have not found a way around this, here is an example zoomed in at 500% of what I’m talking about:

Unity Engine Font:
Unity Engine Font

C++ DirectX Font:
C++ DirectX Font

Any help will be appreciated.

Thanks for reading.

Take a look at this video
unity fonts

I just figured it out, I had to use Raster rendering mode in order to remove the anti-aliasing done to the font.