Why do game objects look skewed during device rotation

During rotation of the mobile device, the objects in the scene look skewed. Furthermore, they look as if they had a different size afterwards (I guess that’s due to the projectionMatrix of the cam adjusting to the changed aspect).

Any hints on what I might be doing wrong? I tried to detect device rotation and adjust the camera’s fieldOfView but I can’t seem to find the right factor - apart from that the skewing during the rotation still looks odd.


Hi, i found same problem with you. and until now i cant figure how it happens avatar @fschneider

-------update-------
for this i cannot force it to have some scale,
but what i do then is lock the rotation of the device, so it wont change the orientation.