var prefabBullet:Transform;
var shootForce:float;
private var ammo:float;
private var shoot:float;
function Start () {
ammo = 5;
shoot = 1;
}
function Update ()
{
if (ammo == 0)
{
(shoot == 0);
}
if (shoot == 1 && (Input.GetMouseButtonDown(2)))
{
var instanceBullet = Instantiate(prefabBullet, transform.position, Quaternion.identity);
instanceBullet.rigidbody.AddForce(transform.forward * shootForce);
ammo -=1;
}
}
function OnGUI () {
GUI.Label (Rect (10, 10, 100, 20),ammo.ToString());
}
Its at this part
if (ammo == 0)
{
(shoot == 0);
}