I’m making a 2D mobile game and almost all my sprites are opaque.
But my Profiler tells me that 95% of my rendering is dedicated to Transparent.
From what I understood from tutorials, Opaque has much less expensive overhead than Transparent, is that correct?
If I’m correct, how do I make sure that these sprites are not rendered as transparent but opaque?
Note: I use the same Material for all my sprites: Sprites-Default. Is there anything better than that for performance on mobile platform?
Thanks in advance