This seems a really stupid question, but I really don't understand what is "saved" when I use "File -> Save Project". As I understand it, a project is a collection of assets, each of which is a file in the file system (and versioned in the Asset Server or an external VCS). So what is "saved" when I "Save Project" and why isn't that (whatever it is) just an asset like anything else?
(I understand Save Scene - that's saving the Hierarchy as a .unity asset in the project)
And note that if you modify a prefab which is not instantiated in the current scene, you don't get the little * in the title bar -- but you still need to save the scene in order for the prefab change to be saved.
– yoyoI would prefer a single Save item, and Auto-Save, or for Unity to never crash. You choose.
– WazAgreed, a single save option would be better because when Unity crashes with unsaved assets it can cause major damage to a project!
– numberkruncherFor the curious, you can implement an AssetModificationProcessor, whose OnWillSaveAssets method will tell you which files are being saved when.
– yoyoA perfect answer, thank you!
– timvisee