This is probably so easy. I’ve searched and read all the posts I could find about importing. I see all the responses about how importing objects in this format or that format is no problem. Importing itself works reasonably well. I’ve read the docs. Tested and tested. But there’s probably a setting I’m missing somewhere and I think it’s in Unity.
Bottom line up top:
I import an object, apply a material with details in it and the result is a solid color.
The color seems to derive from the material. For instance, forest floor from the terrain assets turns it green. No details, Just the green.
Happens in all formats available to me from two different 3D editors, Blender and Hexagon: .FBX, .3DS, .OBJ and .blender
Tiling and/or has scaling no effect on the material.
The reason I’m pretty sure it’s Unity is that this happens with self-created models from both the above programs and with models I’ve downloaded in those formats from 3rd party sources.
And yet…and yet the same material looks fine in a Unity-native object. The cylinder with the forest floor looks like it should. Tiling works fine.
A check box somewhere?
Thanks in advance.