This happens across multiple URP projects on assets without materials or with plain textures, why?
And how do i get rid of it.
This could be due to SSAO picking up on the geometry. The Depth Normals source exhibits this less, but if it’s still an issue try playing around with the radius slider. Lower values of radius tends to produce this effect more.
1 Like
Thanks, that info helps alot, i assumed it was maybe AO but couldn’t figure out how to tweak settings, looking up SSAO i found how to modify the settings and disabling it does solve the issue entirely, switching to depth rather than normals works for the most part, the interior of the model has lines on the edges still but it works for the most part, thanks!
1 Like