I keep seeing this issue and it’s really starting to annoy.
When an asset is updated if I put the update over a current project… something will break in the asset after updating it almost every time. I never used to have this problem at all in older versions of unity, and it’s a really inconvenient one. The fix is usually delete everything related to it (losing all your custom settings for it) then install the update like it’s the first time.
Am I missing something? Why are the updates so finicky now?