I have a ragdoll character that is built up of different gameobjects that are connected with hinge joints (this is 2d btw). My objects are set up as the following: the body is the main object and all other parts (head, arms, hands, legs, feet) are children to the body. the body is the only object with a collider (polygon collider 2d). when I start my project my character falls and the body collides with the floor I have, however the rest of the limbs dont rotate around the joints like they are suppose to. They do however rotate if I drag the body a tiny bit with my mouse in the scene window. Once I click it with my mouse all the joints behave like I would expect them to. I dont have any scripts attached to any of these objects. Am I missing something to make the joint behave correctly on start?
Thanks a million for all the help as I have been wracking my brain trying to get these joints to work.