When I import a model into Unity the textures look a lot darker and have odd shading/shadows all over them. My scene has a directional light as the sun and the terrain is properly lighted so adding in more lights/increasing the sun’s intensity/range isn’t feasible (as the terrain then becomes far too bright.)
What’s going on here? See attached pictures below. The first shows a wall section as it looks in Unity, the second shows the same wall model but in Blender. How can I make the model look like the one in the Blender shot when in Unity, but still be affected by lights?
[11569-unity+2013-06-01+05-29-25-14.jpg|11569]
[11570-blender+shot.png|11570]