Hey folks,
I’ve created an object which explodes OnTriggerEnter.
It gathers the colliders of all objects within the explosion radius. It applies explosion force to them:
targetRigidbody.AddExplosionForce (explosionForce, transform.position, explosionRadius);
However, the objects hit by the explosion seem to constantly floating over my map eternally.
I watched the Tanks tutorial (video 5 I guess) by Unity because they are covering this topic but I couldn’t figure out my problem.
Have anyone of you experienced the same problem?
Do you have any advice for me?
Thank you very mich in advance.