Why do my textures have low quality ?

Hi all :slight_smile:

http://pokit.org/get/?5fa3b2fe827dd9caea2f976f1f10f1cf.png

As you can see from picture above my texture has bad quality and I cannot make it look any better :confused:
The texture is 512x512 and in import I set everything on max ( in terms of quality ). I run the game on Fantastic and outside of editor and the texture is really low quality…

I used gimp to create the texture.

Any solutions to this problem ?

Thanks in advanced :slight_smile:

What platform did you build for?
Do you have mip maps checked on in the texture importer?
What is the compression setting of the texture in the texture importer?
Is the texture on something scaled bigger than the texture?

Thank you on your reply !
These are my settings on importer :

http://pokit.org/get/?5b966fec825cf25827fe305d13e849dd.png

Do I need to change something ?

The texture is on a plane and the plane has scale 1,1,1 . But it doesn’t matter how big the plane is, whenever you come closer you can that it is really blurry and kinda low quality :frowning:

Try unchecking generate mip maps. Also check your texture format towards the bottom. Set your format compression to a 16bit, 32 bit, or true color may help also. Don’t see what you have it set to in the screengrab.

You should not uncheck mipmaps for 3D textures, unless the camera never moves. 512x512 is quite low for a texture that it seems like you’re viewing up close, although it’s hard to see what you’re actually doing.

–Eric

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The texture is set as a floor !

Which texture size would you recommend for me ?

I set it to “Automatic Truecolor” , that should be ok, if I am not wrong ?

Maybe it has to do something with my normalmap ?
These are my normalmap settings :
http://pokit.org/get/?65f2b0c49f6e88abd05a5893717bef0f.png

If it is a floor texture then it is too small for being so close to it. Either switch texture setting from clamp to repeat and tile it or up your texture size to a 1024 x 1024.

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Well thank you, tilling did solve my current problem :smile:
http://pokit.org/get/?6486241c60812f2692663a492abfab11.png

But I had problems earlier when creating textures for a specific model, they looked blurry on it too !
Should I, in that case, use bigger textures size or there is some trick?

Depends on the model and how close you will get to the object in world as well as what platform(s) you are planning on making your project for. If you are looking for tips on texturing for games check out polycount.com. The site’s wiki is full of useful tips on creating art assets.

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