As you can see from picture above my texture has bad quality and I cannot make it look any better
The texture is 512x512 and in import I set everything on max ( in terms of quality ). I run the game on Fantastic and outside of editor and the texture is really low qualityâŚ
What platform did you build for?
Do you have mip maps checked on in the texture importer?
What is the compression setting of the texture in the texture importer?
Is the texture on something scaled bigger than the texture?
The texture is on a plane and the plane has scale 1,1,1 . But it doesnât matter how big the plane is, whenever you come closer you can that it is really blurry and kinda low quality
Try unchecking generate mip maps. Also check your texture format towards the bottom. Set your format compression to a 16bit, 32 bit, or true color may help also. Donât see what you have it set to in the screengrab.
You should not uncheck mipmaps for 3D textures, unless the camera never moves. 512x512 is quite low for a texture that it seems like youâre viewing up close, although itâs hard to see what youâre actually doing.
If it is a floor texture then it is too small for being so close to it. Either switch texture setting from clamp to repeat and tile it or up your texture size to a 1024 x 1024.
But I had problems earlier when creating textures for a specific model, they looked blurry on it too !
Should I, in that case, use bigger textures size or there is some trick?
Depends on the model and how close you will get to the object in world as well as what platform(s) you are planning on making your project for. If you are looking for tips on texturing for games check out polycount.com. The siteâs wiki is full of useful tips on creating art assets.