Even if I name my objects properly in Blender, as soon as they are imported into Unity, it decides to give the mesh names “default” name. This leads to all my imports having the same mesh name, making it incredibly difficult to set up custom mesh colliders for instance, especially when you have a lot of objects that generally tend to look familiar, it’s hard to find the right mesh by just looking at all the images =[
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2 Answers
2When you export in Blender, in the obj export options deselect “Objects as OBJ Objects” and select “Objects as OBJ Groups”
- change .obj filename to end in .txt, 2. open with Notepad, 3. add “g”+space+CustomMeshName, 4. save and change filename back to end in .obj
Will give that a try!
– Matthew_ScottHmm, now it's given the mesh names an extra _Cyliner.010_Material, on the end of my object name...
– Matthew_ScottVery helpfull, Thanks a lot :D
– PurpIeJuiceNone of the older comments show up anymore. I wonder what kind of data corruption is going on with unity. First anonymous, now this?
– triangle4studiosThanks! It worked
. In Blender 3.4.1 I needed to select "Object Groups" in "Grouping" section.
– drewjosh