Why do OBJ import's use "Default" as the mesh name??

Even if I name my objects properly in Blender, as soon as they are imported into Unity, it decides to give the mesh names “default” name. This leads to all my imports having the same mesh name, making it incredibly difficult to set up custom mesh colliders for instance, especially when you have a lot of objects that generally tend to look familiar, it’s hard to find the right mesh by just looking at all the images =[

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When you export in Blender, in the obj export options deselect “Objects as OBJ Objects” and select “Objects as OBJ Groups”

  1. change .obj filename to end in .txt, 2. open with Notepad, 3. add “g”+space+CustomMeshName, 4. save and change filename back to end in .obj