OK so still new to baking light maps so bare with me. i have a few spot light along this 3d road i made in blender and for the life of me i cannot figure out why the light are acting weird. some of them shine on the road but not the terrain and vice versa but some don’t even shine at all. Ive been stuck on this for a few weeks so thanks in advanced.
This is because for performance related reasons
Forward Renderers limit number of light sources that are calculated per mesh.
Note: This limitations does not exists in precomputed light maps.
Immediate workaround is to increase number of lights per mesh in quality settings. But this is not a good solution but more of a temporary shortcut.
- Fake these light with fx, glowing decals and lens flares. Most games do this.
- Consider switch to
Deferred Rendererafter familiarizing yourself with it’s performance and compatibility implications first.
You need to set every point light as Important in the light’s Rendering settings.