Hello Community,
at the moment, I am refactoring a 2D project. When I wanted to change the function Physics2D.OverlapCircleAll
to Physics2D.OverlapCircleAllNonAlloc
I noticed, that all static 2D NonAlloc functions are marked as deprecated in the documentation, and it is recommanded, to use the
“standard” methode instead:
I researched why this will happen, and also tested, if the Non-NonAlloc functions maybe got an upgrade, but they are still producing garbage. Do you have an idea, what could the plan of removing this handy functions be?