Why do some collisions bounce off each other and some collisions act like magnets and you stick to the object? Video here:
This is in both DOTS and normal physics, and I always wondered why. It would help me to change the physics shape/body to use. Cuz I don’t want to stick like a magnet.
In the PhysicsShapeAuthoring there is a field called “Restitution”. Setting it to 0 will cause the object to stick and setting it to 1 will make the object bounce with complete elasticity. The dropdown next to the field determines how two objects will interact in a collision if their restitution values are different (geometric mean, minimum, maximum, arithmetic mean).
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