As shown in the picture above.my scene is nothing more than straight plain road mesh. i just give my long road mesh(not square) a texture,with perspective camera setup. As you can see, the pixels of lane line in the middle of road mesh at the distance are gone(Figure 1),and Figure 2 is the correct result i want. what’s wrong with texture sampling? how can I solve it? your any hint will be appreciate, thank you in advance.
EDIT:
I found out that if i set the screen resolution to another one , the artifacts can be alleviated. then why?