Why do some spotlights only shine a circle of light in scene view, and not game view or builds?

I’m making a stealth game with lights that turn on and off, but while they work fine in the scene view, in game and build the spotlight doesn’t shine on the floor for some reason. (See image below)

The enemy is still lit, but the circle of light does not appear. Occasionally it will, but it’ll flicker madly.
Any idea of where I should look for answers?

Could be a few different issues. There is a pixel light count in the quality settings, if it is 0 increase it.

Otherwise all I can think of is some issue with the shader on the floor or there is an issue with light mapping.