I was using the FilterForge Demo to make a cool ground texture, and walking around in it with the first person controller, and I noticed it blurs a really short distance away.
Any reasons why?
Its like, 6 feet away and the texture blurs to mush.
I was using the FilterForge Demo to make a cool ground texture, and walking around in it with the first person controller, and I noticed it blurs a really short distance away.
Any reasons why?
Its like, 6 feet away and the texture blurs to mush.
The mip level at that distance drops to a lower resolution. Use anisotropic or at least trilinear filtering. (As it is, you haven’t changed it from the default, bilinear.)
See two screenshots near bottom: