Why do the other players stay at the origin?

I’m trying to make a multiplayer FPS using Photon Unity Networking, and I’m following the Merry Fragmas tutorial (with some of my own things added in). The first person aspect works fine, but when there are multiple players in the game, each player sees the others as stationary at the origin, even when they move.

To synchronize the position & rotation of transform you have to add a component called photon view on that object & make sure you have added Photon Transform View and added it to the observed components.That makes your object synchronized! over the network to every client.

Look at below image for reference: