using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour {
public float movementspeed = 5.0f;
public float MouseSensitivity = 5.0f;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
//Movement with mouse
transform.Rotate(0.0f ,rotleftright,0.0f);
float rotleftright = Input.GetAxis ("Mouse")*MouseSensitivity;
// This is all movement coding
float ForwardSpeed = Input.GetAxis("Vertical")* movementspeed;
float sidespeed = Input.GetAxis("Horizontal")* movementspeed;
Vector3 speed = new Vector3 (ForwardSpeed, 0.0f, sidespeed);
CharacterController cc = GetComponent<CharacterController>();
speed = transform.rotation * speed;
cc.SimpleMove( speed );
}
}
These errors pop up
-Assets/Scripts/NewBehaviourScript.cs(16,40): error CS0841: A local variable `rotleftright’ cannot be used before it is declared
-Assets/Scripts/NewBehaviourScript.cs(16,27): error CS1502: The best overloaded method match for `UnityEngine.Transform.Rotate(float, float, float)’ has some invalid arguments
-Assets/Scripts/NewBehaviourScript.cs(16,27): error CS1503: Argument #2' cannot convert object’ expression to type `float’
Could someone please help me understand the problems in basic terms thank you ![]()
Thanks Man you are the best, it works perfectly now thanks to you :)
– Georgantic