Hello,
I noticed that in my current Unity project, the flares of some point lights where no longer visible - most of the time. They reappeared when I deactivated some trigger colliders I had added for level design reasons.
So I made a simple test: A scene with only a camera, two point lights with flares and one trigger collider:
As you can see, the light covered by the trigger collider has no flare, the other one has one.
Hence, trigger colliders hide light flares.
The question is, is this a bug or a feature ?
Personally I am used to put trigger colliders where the player is moving around, not hidden in some obstacles! So it appears logical to me that a trigger collider should only do what it’s name says: Trigger stuff - not hide flares or anything else. So I consider it a bug. (But perhaps there is some hidden logic behind this…?)