Hi guys,
Yes, a noob question, hopefully posted in a noob part of town:
I am doing the 2nd Unity tutorial and was scratching my head why my laser shots where pushing my asteroid around the room. I realised I had not clicked IS TRIGGER on the laser prefab.
Now that I have done that everything is fine. But I want to ask, what is the difference with making an object IS TRIGGER when it comes to collision events. are they just ignored now unless there is a script that does something once a collision is detected?
Thanks