After downloading and installing the latest versions of Unity, I’ve been getting very constant stutters at a rate of about 1.5s. I’ve tried numerous amounts of fixes, including:
- Updated all drivers.
- Fresh install of Windows 10.
- A blank unity project.
- Switching the editor to lowest
quality. - Used dependency walker to make sure
all .dlls are correct. - Checked resource manager, only 5% cpu
usage from the editor. - Checked to see there were no logs
being output to the console. - Cleared temp and appdata.
- Raised priority to above normal/high.
- Reinstalled Unity.
- Disabling vsync, using another
graphics api.
The issue doesn’t just extend to when a project is open, even at the login screen there appears to be the very same stuttering. I have two captures of it happening. One in a completely blank project with just a cube, note how the cursor moves correctly but the screen updates very incrementally. This does not happen in my previous versions of Unity, from Unity 4 all the way to 2017.1, this only happens in 2017.3 and 2018.1.0b. Back tracking to 2017.1 was a temporary fix but my team work in 2017.3.
My specifications are:
- Windows 10 Pro 64-bit
- AMD A10-7700k
- ASUS GTX 770 DirectCU II
- 2TB Seagate HDD
- 320GB Seagate HDD
- 12GB RAM
Even if this can’t be fixed, I’d at least like to know why it is happening. I’ve tried submitting bug reports and checked out a lot of other threads, which directed me to the fixes I have already tried. Any help or reasoning is appreciated greatly.